Friday, August 28, 2009

Less than a month left

Okay, so there's less than a month left 'till the closing date and I still have a lot to do. So now it's time to start blazing at the code, as well as content. This also means that a few features might have to be dropped, haven't decided what yet. The level editor already died off, I wasted precious time on it and just frustrated myself. So now the levels will be made with a normal text editor, which will be parsed by the game to show a level.

Friday, August 14, 2009

Ooohhh... A level editor.

I've got the level editor to a working state. It's just a simple editor making use of tiles. The current version only allows for base tiles and ladders, so not very useful yet. The next step is to implement backgrounds, paralaxes and identifiers for player, enemy and other entity positions. The ladders might become part of the identifier system.

Friday, August 7, 2009

Progress going slow...

I've been fiddling with the level editor for a while now, but it's reaching completion real soon. I've been sidetracked with other stuff lately and the project got slowed down a bit. Development will now go full steam ahead.