Friday, August 28, 2009

Less than a month left

Okay, so there's less than a month left 'till the closing date and I still have a lot to do. So now it's time to start blazing at the code, as well as content. This also means that a few features might have to be dropped, haven't decided what yet. The level editor already died off, I wasted precious time on it and just frustrated myself. So now the levels will be made with a normal text editor, which will be parsed by the game to show a level.

Friday, August 14, 2009

Ooohhh... A level editor.

I've got the level editor to a working state. It's just a simple editor making use of tiles. The current version only allows for base tiles and ladders, so not very useful yet. The next step is to implement backgrounds, paralaxes and identifiers for player, enemy and other entity positions. The ladders might become part of the identifier system.

Friday, August 7, 2009

Progress going slow...

I've been fiddling with the level editor for a while now, but it's reaching completion real soon. I've been sidetracked with other stuff lately and the project got slowed down a bit. Development will now go full steam ahead.

Tuesday, July 21, 2009

Level Editor

I've started developing the level editor for the game. The basic structure is laid out and full frontal coding can begin. The level editor is crucial for this game to move forward.

Monday, July 20, 2009

Oops... Forgot something...

Oh yeah, about the previous post. I forgot to add a little bit more info.

The Keys (For Now):
ESC - Quit
F3 - Insert Coin

Thats it...

More Coming Soon

See it for yourself.

I've uploaded the first part of the game to my server. Currently its just the frontend, with my own little font engine. And the FPS is limited to 125. Nothing fancy yet, but it'll become better soon...

Get it at http://www.pjpdev.co.za/xtremists/pgdannual/2009/intelspooks.zip and tell me what you think of it :-D

Sunday, July 19, 2009

A few Screenshots...















Finally got some screenies to show. Big things happened here... First off, I totally rewritten everything in SDL and left Andorra behind. Secondly was getting my own little font engine to work, I made a few stupid mistakes with it. But now it works perfectly and I'm happy.