Tuesday, July 21, 2009
Level Editor
I've started developing the level editor for the game. The basic structure is laid out and full frontal coding can begin. The level editor is crucial for this game to move forward.
Monday, July 20, 2009
Oops... Forgot something...
Oh yeah, about the previous post. I forgot to add a little bit more info.
The Keys (For Now):
ESC - Quit
F3 - Insert Coin
Thats it...
More Coming Soon
The Keys (For Now):
ESC - Quit
F3 - Insert Coin
Thats it...
More Coming Soon
See it for yourself.
I've uploaded the first part of the game to my server. Currently its just the frontend, with my own little font engine. And the FPS is limited to 125. Nothing fancy yet, but it'll become better soon...
Get it at http://www.pjpdev.co.za/xtremists/pgdannual/2009/intelspooks.zip and tell me what you think of it :-D
Get it at http://www.pjpdev.co.za/xtremists/pgdannual/2009/intelspooks.zip and tell me what you think of it :-D
Sunday, July 19, 2009
A few Screenshots...
Friday, July 17, 2009
Screenshots not too far away...
Well, I've been coding like hell and true screenshots are on the horizon. So far all I had to show was concept art. But its turning into something playable. I'm also gonna setup a SVN soon for the source, still deciding between using my own server or a service like SF.net, it depends on how I feel when the time comes for setting up an SVN server.
I gotta get crackin this weekend...
I gotta get crackin this weekend...
Wednesday, July 15, 2009
A look at what the splash screen (might) look like
Lazy Night...
Damn I'm lazy tonight, don't feel much like coding... or anything for that matter. Worked a little bit on the project and found myself watching TV later on. Hehe...
Monday, July 13, 2009
Main Character Design
A quick logo design sketch.
Busy with basic framework.
Currently I'm busy with the basic framework. This should've been done, but I've been tired lately... Work sucks, seriously! So all the basic stuff has to be set up the way I planned on - Initialize, main loop, events, lists, etc.... Blah blah blah... After that I can move on to the more interesting stuff... Yay...
2009 PGD Annual: Arcadia
I entered the 2009 PGD Annual game developers compo, Stage 1 is already complete and its now time for the heavy development of my entry. Here is some info about the game entered:
Title: Intel Spooks
Style: Platformer
Graphics: 2D
API: Andorra2D
Description:
You're a spy that has to gather intel from computer workstations around the levels, but it won't be that simple. There are cunning enemies and nasty booby-traps scattered throughout.
Title: Intel Spooks
Style: Platformer
Graphics: 2D
API: Andorra2D
Description:
You're a spy that has to gather intel from computer workstations around the levels, but it won't be that simple. There are cunning enemies and nasty booby-traps scattered throughout.
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