Due to some personal issues in my life, I had to withdraw from the 2009 PGD Annual. I have to attend to these problems I have first, and it will take quite some time.
I do hope that with the next PGD Annual I'll be able to compete without boundries.
Sunday, October 25, 2009
Monday, October 12, 2009
Level Parser on the roll.
Sunday, October 11, 2009
Stuff that stole my time...
Recently I've been busy getting stuff ready to apply at UNISA for studies next year, and finally the application is in... Hope they approve it, otherwise it's back to the drawing board.
But I haven't forgotten about my PGD entry... I did a little content creation, but it looks and sounds kinda crappy at the moment, Mmm... needs some fine tuning.
Now it's full time grafting on my PGD entry to get it ready before the deadline, meaning I have to manage my time properly (Code first, MMORPG later)
But I haven't forgotten about my PGD entry... I did a little content creation, but it looks and sounds kinda crappy at the moment, Mmm... needs some fine tuning.
Now it's full time grafting on my PGD entry to get it ready before the deadline, meaning I have to manage my time properly (Code first, MMORPG later)
Wednesday, September 30, 2009
LinuxGD.net - Community for Linux Game Developers
I've seem to have wandered off the PGD Annual path a little and spent my time starting a community site for Linux game developers, called LinuxGD.net. In it's current state the site seriously needs some content, which I'm working on as I get time.
But now its back to my PGD Annual entry... or I'll never get it finished!
Friday, August 28, 2009
Less than a month left
Okay, so there's less than a month left 'till the closing date and I still have a lot to do. So now it's time to start blazing at the code, as well as content. This also means that a few features might have to be dropped, haven't decided what yet. The level editor already died off, I wasted precious time on it and just frustrated myself. So now the levels will be made with a normal text editor, which will be parsed by the game to show a level.
Friday, August 14, 2009
Ooohhh... A level editor.
I've got the level editor to a working state. It's just a simple editor making use of tiles. The current version only allows for base tiles and ladders, so not very useful yet. The next step is to implement backgrounds, paralaxes and identifiers for player, enemy and other entity positions. The ladders might become part of the identifier system.
Friday, August 7, 2009
Progress going slow...
I've been fiddling with the level editor for a while now, but it's reaching completion real soon. I've been sidetracked with other stuff lately and the project got slowed down a bit. Development will now go full steam ahead.
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